Friday, November 29, 2019

The Character Of MacBeth Essays (1688 words) - Characters In Macbeth

The Character of MacBeth Macbeth is presented as a mature man of definitelyestablished character, successful in certain fields of activity and enjoying an enviable reputation. We must not conclude, there, that all his volitions and actions are predictable; Macbeth's character, like any other man's at a given moment, is what is being made out of potentialities plus environment, and no one, not even Macbeth himself, can know all his inordinate self-love whose actions are discovered to be-and no doubt have been for a long time- determined mainly by an inordinate desire for some temporal or mutable good. Macbeth is actuated in his conduct mainly by an inordinate desire for worldly honors; his delight lies primarily in buying golden opinions from all sorts of people. But we must not, therefore, deny him an entirely human complexity of motives. For example, his fighting in Duncan's service is magnificent and courageous, and his evident joy in it is traceable in art to the natural pleasure which accompanies the explosive expenditure of prodigious physical energy and the euphoria which follows. He also rejoices no doubt in the success which crowns his efforts in battle - and so on. He may even conceived of the proper motive which should energize back of his great deed: The service and the loyalty I owe, In doing it, pays itself. But while he destroys the king's enemies, such motives work but dimly at best and are obscured in his consciousness by more vigorous urges. In the main, as we have said, his nature violently demands rewards: he fights valiantly in order that he may be reported in such terms a "valour's minion" and "Bellona's bridegroom"' he values success because it brings spectacular fame and new titles and royal favor heaped upon him in public. Now so long as these mutable goods are at all commensurate with his inordinate desires - and such is the case, up until he covets the kingship - Macbeth remains an honorable gentleman. He is not a criminal; he has no criminal tendencies. But once permit his self-love to demand a satisfaction which cannot be honorably attained, and he is likely to grasp any dishonorable means to that end which may be safely employed. In other words, Macbeth has much of natural good in him unimpaired; environment has conspired with his nature to make him upright in all his dealings with those about him. But moral goodness in him is undeveloped and indeed still rudimentary, for his voluntary acts are scarcely brought into harmony with ultimate end. As he returns from victorious battle, puffed up with self-love which demands ever-increasing recognition of his greatness, the demonic forces of evil-symbolized by the Weird Sisters-suggest to his inordinate imagination the splendid prospect of attaining now the greatest mutable good he has ever desired. These demons in the guise of witches cannot read his inmost thoughts, but from observation of facial expression and other bodily manifestations they surmise with comparative accuracy what passions drive him and what dark desires await their fostering. Realizing that he wishes the kingdom, they prophesy that he shall be king. They cannot thus compel his will to evil; but they do arouse his passions and stir up a vehement and inordinate apprehension of the imagination, which so perverts the judgment of reason that it leads his will toward choosing means to the desired temporal good. Indeed his imagination and passions are so vivid under this evil impulse from without that "nothing is but what is not"; and his reason is so impeded that he judges, "These solicitings cannot be evil, cannot be good." Still, he is provided with so much natural good that he is able to control the apprehensions of his inordinate imagination and decides to take no step involving crime. His autonomous decision not to commit murder, however, is not in any sense based upon moral grounds. No doubt he normally shrinks from the unnaturalness of regicide; but he so far ignores ultimate ends that, if he could perform the deed and escape its consequences here upon this bank and shoal of time, he'ld jump the life to come. Without denying him still a complexity of motives - as kinsman and subject he may possibly experience some slight shade of unmixed loyalty to the King under his roof-we may even say that the consequences which he fears are not at all inward and spiritual, It is to be doubted whether he has ever so far considered the possible effects of crime and evil upon the human soul-his later discovery of horrible ravages produced by evil in his own spirit constitutes part of the tragedy. Hi is

Monday, November 25, 2019

An Everlasting Light †Theology Essay

An Everlasting Light – Theology Essay Free Online Research Papers An Everlasting Light Theology Essay It’s a breathtaking experience when over 40 hot-air balloons light up the night sky in an evening balloon glow at the annual Centralia Balloon Fest. Vast crowds of people watch spellbound at the awesome sight. Joyful smiles spread across the faces of children and adults alike. I never tire of watching the glowing tear drop shaped balloons lighting up the darkness. Mankind was not made for darkness but for light. Why? Because â€Å"God is light.† This summer while visiting Florida, my wife and I enjoyed visiting a Thomas Kinkade Art Gallery. Thomas Kinkade has been called â€Å"The Painter of Light†. Just as I love to watch a colorful hot-air balloon chasing the horizon, I am also drawn to the luminous light of Kinkade’s paintings. Whether it’s lighthouses of the east coast, a beautiful countryside, grand buildings of a city, majestic churches, bridges, or light washed seascapes, the light always seems to shine out. Thomas Kinkade believes that art has the power to touch people’s hearts and change their lives. Kinkade attributes the hallmark glow of his paintings to his deep Christian faith and his relationship with the Light of the World – Jesus Christ. It is the foundation of all of his work. Jesus said, â€Å"You are the light of the world. A city on a hill cannot be hidden. Neither do p eople light a lamp and put it under a bowl. Instead, they put it on its stand and it gives light to everyone in the house. In the same way, let your light shine before men that they may see your good deeds and praise your Father in heaven† (Matthew 5:14-16). You were created to light up the darkness around you. I love to be outside at night and gaze up at all of the twinkling points of light piercing through the dark sky. Just think about the thousands of miles the light has traveled. When I was a child, we would shine a flashlight and aim it at one star. A friend told me that even after you turned the flashlight off the light would keep going – on and on, mile after mile, year after year until it eventually reached the star. Perhaps that concept is not scientifically accurate. But that image is still in my mind. It speaks of man’s deep desire to lead a life that matters over the course of our life – one that will make a difference even after we are gone. How can we let our lights shine up and beyond the stars? We can live our lives with eternity in view. We can leave a heritage by the life we live and the lives we touch in some way. There is a light that never dims and never dies. It’s the Everlasting Light. Isaiah prophesied of that light. â€Å"No longer will you need the sun or moon to give you light, for the Lord will be your everlasting light and he will be your glory. The sun will never set; the moon will not go down. For the Lord will be your everlasting light. Your days of mourning will come to an end. All your people will be righteous† (Isaiah 60:19 NLT). That prophecy not only points to the Everlasting Light that will come to the nation of Israel in the person of the Messiah, but it points to the one announced by John the Baptist, who is the true light, who shone in the darkness, to give light to everyone. (See John 1:1-17.) Let Him shine on you! When I was a little boy, I was afraid of the dark. At that time, we had a coal-burning stove to heat the house. My dad would often send me out into the night, down the long, dark path to load up the old coal bucket. The dark shadows terrified me. But if I was given a flashlight, I wasn’t nearly as afraid. Better yet, if my dad went with me, I was even braver. God later revealed that I could have an everlasting light who would always be with me and in me. As a small shepherd boy, David experienced that light and wrote and sung this Psalm, â€Å"The Lord is my light and my salvation; whom shall I fear; the Lord is the strength of my life; of whom shall I be afraid† (Psalm 27). When you allow the Lord to be your light and salvation, you do not need to be afraid – not even of death. When Paul and Silas were beaten and thrown into a dark dungeon, they let their light shine and began singing praises to God at midnight. God sent an earthquake and caused all the prisoner’s chains to fall off and the prison doors to swing open. The jailer was terrified and was about to take his own life. Paul called out to him. The jailer called for a light and cried, â€Å"’Sirs, what must I do to be saved?’ They replied, ‘Believe on the Lord Jesus and you will be saved along with your entire household’† (Acts 16:16-34). Believing on Jesus Christ who died on the cross for his sins and arose victorious over death brought light and life eternal to the jailer and his entire family. What a spiritual legacy he left to shine on forever. Does the Everlasting Light, light up your life? He will if you believe and receive Jesus into your heart today. He’ll be a Light Everlasting shining through the darkness. Research Papers on An Everlasting Light - Theology EssayAnalysis Of A Cosmetics AdvertisementMind TravelHonest Iagos Truth through DeceptionTrailblazing by Eric AndersonDefinition of Export QuotasComparison: Letter from Birmingham and CritoThe Spring and AutumnBook Review on The Autobiography of Malcolm XCanaanite Influence on the Early Israelite ReligionInfluences of Socio-Economic Status of Married Males

Friday, November 22, 2019

Local Area Networking Technology Assignment Example | Topics and Well Written Essays - 3750 words

Local Area Networking Technology - Assignment Example From the discussion it is clear that  in the primary school being analysed in this case, there is the need to keep the communications of pupils distinct from that of the staff members. To do this, it is important to analyse the traffic flow of the LAN in the primary school. The general definition of network analysis is the calculation of the amount of data sent or received over a network within a given period of time. The significance of analysing the traffic flow is to determine the bandwidth usage on the LAN network while conducting objective data analysis with the aim of performance tuning, volumetric planning and updating the hardware in use. The traffic flow analysis is performed using analysis software. All the data sent over a given network forms a fraction of data traffic regardless of the source and the purpose it performsThis paper stresses that  traffic analysis tools will be highly essential in projecting the trend of data flow over LAN network in order to determine t he content accessible to the school pupils and what should not be accessed. The best way of initiating this distinction is to employ an IP address that is fully visible to the primary school management. In this regard, each student or teacher accessing the website for the first time will collect the IP address of the server as well as the service port number.  The Solar winds Orion 8.2 can be effective and suitable in this project since it monitors the rate of traffic flow, recording and presenting the results through charts.  

Wednesday, November 20, 2019

The Importance Of Proper Healthcare Essay Example | Topics and Well Written Essays - 500 words

The Importance Of Proper Healthcare - Essay Example With a grade point average of 96 percent, I can say that I am a highly viable and excellent candidate for your scholarship. I have managed to keep one of the highest grade point averages at my school even though I have to work to pay for my tuition fees, pay for my daily sustenance, and care for my parents and their own personal needs as well. Although my finances are quite tight. I have never lost sight of the fact that I cannot let my college education fall to the wayside. There are simply too many things and people at the stake for me to lose heart now. By completing a degree in radiologic technology, I hope to be able to train myself for a job opportunity that is in high demand within the medical field. The field of radiologic technology is one of the fastest growing fields of medical science due to the number of medical tests that are emerging which relies on the images of a person's internal structure to diagnose. It is my hope that I will be able to help assist those who requi re such assistance. Having grown up with only my parent's meager income to support our family, I have always strived to get ahead in life with as little to no help from them. That is why I have become an independent thinker and individual who values the importance and results of hard work. I apply all of my efforts in any activity towards completing it with a sense of personal satisfaction that comes from knowing that I owe the success I have achieved to my hard work and the assistance of those who believed in me.

Monday, November 18, 2019

Childhood Obesity and its Risks Research Paper Example | Topics and Well Written Essays - 750 words

Childhood Obesity and its Risks - Research Paper Example The introduction of the article gave a brief description of body mass index ( BMI) as a measure of obesity. The historical background of the research is focused on the increased cardiovascular risk for obese children. The importance of measuring BMI and its validity in establishing obesity was a good platform for establishing a good hypothesis. The study was conducted no less than one of the authors with another group of researchers. Studies citing complications that arose from obese children in a 40 yr follow-up study by Jacques et al it was presented. Accordingly, the study by Jacques revealed that childhood obesity did not only result in diabetes but led to increased mortality due to coronary artery disease as well. The present study hypothesized that early childhood obesity along with a sedentary lifestyle increases the risk of diseases such as type 2 diabetes and cardiovascular diseases. This translates to the higher incidence of mortality when these children become adults. For the methods section, a comparative survey that compares the BMI across teens in the US was used. The cited study was done by Lissau et al published in 2003. The method engaged was a cross-comparison of incidence of obesity in teens in the US against teens in Europe. The comparison resulted in the conclusion that the occurrence of obesity in US teens is three times higher than European counterparts. Unfortunately, much cannot be said about statistical data since the study was just referenced in the journal. In addition, the lot of the given conclusions were summaries of compiled studies. In fact, the journal is more like of an informative and persuasive article that warns the public of the dangers of childhood obesity.

Saturday, November 16, 2019

Audience Misdirection in Magic Acts

Audience Misdirection in Magic Acts For hundreds of years, magicians have performed acts which are perceived to be impossible, causing the viewer to question how the act was performed. The viewer would generally know that act performed by the magician will use some sort of trickery or illusion, but still viewers are usually unable to detect the change when it occurs, even when the trick is in full view of the audience. Sometimes when a magician performs a magic trick, he uses misdirection to trick the audience. The magician would usually draw your attention elsewhere while the trick is being performed to stop the audience seeing how it is done (Kuhn, Amlani Rensink, 2008). Kuhn and Tatler (2005) recorded eye fixations of the audience as a magician was performing a magic trick developed especially to see the effect of misdirection on the audience. It was a relatively simple trick; lasting only 15 seconds, where the magician was to drop a lighter and cigarette into his lap without the audience seeing, causing the audience to think the items had magically disappeared. First the magician removes the cigarette from the packet and deliberately puts it in his mouth the wrong way round. He then pretends to light the cigarette, which enhances the audiences interest in the mouth/cigarette region. Both magician and the audience then realise the mistake, and the magician turns the cigarette around with his left hand while keeping his gaze fixed on his hand and cigarette. During this time the magician drops the lighter into his lap, which is in his right hand. He then causes attention to go to the disappearance of the lighter by attempting to light the cigarette. When he is unable to light the cigarette, he looks to his right hand, snaps his fingers and waves his hand; pulling the audiences attention to his right hand. While the audience are looking at the disappearance of the lighter in the right hand, the magician drops the cigarette from a height of around 15cm. He then turns his gaze to his left hand, and opens it to show that the cigarette is also disappeared. The magician uses gaze direction to disguise his actions while performing the trick (Tatler Kuhn, 2007). Generally, people have an urge to follow the gaze of others, in particular when there is pointing or another similar gesture involved that pulls the viewers attention to a specific place. While dropping both the lighter and the cigarette from his hand, the magicians gaze is focussed in the opposite hand to which the trick is being performed. This causes the audiences attention to also be focused on where the magician is looking, and makes them miss the lighter and cigarette being dropped. The dropping of the lighter was not very visible and could very easily be missed; however the dropping of the cigarette was done in full view of the audience, from about 15cm above the table top, but this action is also not usually detected, usually due to gaze misdirection. This shows that the magician successfully misdirected the audiences overt and covert attention at the correct time during the trick, right when the disappearance occurs. Surprisingly, when the audience were told that the magician was going to misdirect them while performing the trick, most people are still unable to stop themselves looking where the magician was looking and therefore miss detecting how the disappearance was performed. When in close interaction people tend to look at each other a lot in an conversation setting, the average time people tend to look at each other is 75% of the time when listening, and 40% of the time when talking (Land Tatler, 2009). As the audience are viewing the magic trick, their attention is focussed on the magician who is performing the trick, and so have an urge to follow his gaze in whichever direction he is looking. The sharing of attention is a strong social cue, whereby people appear to look in the direction they see others looking. When an event or fully visible item is not noticed by the audience, it is often called intentional blindness (Kuhn Tatler, 2010). By the magician drawing the attention of the audience to his hand by snapping and waving it, he creates an area of high visual interest, which the audience are preoccupied with by processing those actions of the magician. Because of this, they fail to notice the event occurring in the opposite hand, which is an area of low visual interest to the audience. Kuhn and Tatler (2005) also considered visual factors which could cause the audience not to detect the change, such as blinking, and the distance of the fixations of the audience when the drop is taking place. However, these do not seem to influence whether the drop was detected or not by the audience. Blinking when the drop took place did not influence whether the audience detected the change or not. There was also not much difference in where the audience were looking and whether they detected the drop or not. When the magician dropped the cigarette, most viewers were looking at the magicians face, his right hand or the space in between. In the first trial only 2 people detected the drop and 18 participants did not detect the drop. What is interesting though, when the participants were shown the magician performing the trick again, all participants detected the cigarette being dropped. In the second viewing, most of the audience still look at the same place they were looking before; around the right hand and the magicians face, but this time, they are able to detect the drop. Only three participants looked where the cigarette was at the time of the dropping. This shows that the magician was successfully manipulating the audiences covert attention as well as overt attention in the first trial, but in the second viewing he was less successful at manipulating the audiences covert attention; allowing the audience to see how the trick was performed in the second viewing. There is also a difference in whether the disappearance of the cigarette and the lighter is detected by the audience depending on it being a live performance (when the trick is performed in front of the audience) or whether the audience watch the trick being performed on a screen. Kuhn, Tatler, Findlay and Cole (2008) found that the audience are more likely to detect the disappearance of the cigarette when watching the trick being performed on a screen, rather than in a live performance. This shows that the audience have a closer connection to the magician while performing the trick live, and are more susceptible to following the magicians social cues and misdirection to stop them uncovering how the disappearance occurs. However, even when viewing the trick being performed on a screen, the audience still look in the same area, so they do follow the gaze of the magician. The study found no difference in the fixation of the audience and whether the disappearance was detected or not, bu t they did find a connection in the time taken to go from one fixation to the other. People who detected the disappearance are simply faster at moving their eyes to the left hand from which the cigarette disappeared. It is interesting how the magician manages to avoid this detection of the trick, even though it is fully visible. He pulls the overt and covert attention of the audience away from where the trick is being conducted, simply by his gaze direction. Misdirection usually works as the magician creates an area of high visual interest were most of the audience look, and performs the disappearance in an area of low visual interest. Eye direction plays an important part in misdirection. In another experiment by Kuhn and Land (2006), a magician performs a disappearing ball trick. The magician throws a ball in the air three times while keeping his gaze on the movement of the ball. As the ball goes in the air, his eye gaze also goes in that direction. On the third throw however, the ball seems to disappear while in the air. There are two conditions in this trick; firstly the magicians gaze also goes up when the ball is thrown for the third time, and his gaze follows the movement which the ball is expected to take, and seems as though he is expecting the ball to come back down. In the second condition the magicians gaze is fixed on his hand for the third throw. This experiment shows that misdirection using eye gaze provides a huge impact on the results. 68% of the participants believed that the ball had left the screen in the air when the magician was looking upward on the third throw, but only 32% believed that the ball had disappeared in the air when the magicians gaze was fixed on his hand. This result shows that social cuing and gaze direction plays an important role in misdirection in magic. However, the eye movements of the participants showed that on the third throw, the area in which participants looked differed to where they looked for the first two throws. The eye fixations showed a pattern eye movements went from the magicians hand, to his face, to the air (where the ball would be) and then back down to his hand. This would be repeated again for the second throw, but for the third throw, when the ball disappeared, participants eye gaze was fixed around the area of the magicians face, or not far from his head. This fixation also occurred on those participants who were sure the ball had been thrown and had disappeared upwards. This shows that people perceived something had happened, even though they had not followed the gaze of the magician. This demonstrates that gaze direction matters and influences the audience to look where the magician looks. In conclusion, a magician misdirects his audience mainly through gaze direction. He looks in the opposite hand to which the disappearance is occurring, causing the gaze of the audience miss discovering how the trick had been performed. People generally follow the gaze of others,; look where they see someone else looking, and so the magician uses this strong social cue to influence his audience to also look where he looks. He creates an area of high visual interest for the viewer, by waving and snapping his hand, and performs the trick in an area of low visual interest to the viewer. By doing this he successfully misdirects the audiences attention, and performs the trick without anyone discovering how the cigarette disappeared.

Wednesday, November 13, 2019

Empirical Formula of Magnesium Oxide :: essays research papers

Empirical Formula of Magnesium Oxide Date: Aim: The aim of this experiment was to determine the empirical formula of magnesium oxide. Equipment:  ·Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Balance  ·Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Crucible and lid  ·Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Bunsen burner  ·Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Magnesium ribbon (0.2g)  ·Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Steel wool  ·Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Crucible tongs  ·Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Pipe clay triangle  ·Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Tripod Procedure: 1.  Ã‚  Ã‚  Ã‚  Ã‚  Obtain a clean, dry crucible and lid, then heat them for approximately 5 minutes over a Bunsen burner 2.  Ã‚  Ã‚  Ã‚  Ã‚  Clean the surface of a 20 cm strip of magnesium ribbon using steel wool 3.  Ã‚  Ã‚  Ã‚  Ã‚  Coil the magnesium ribbon, so that it fits into the crucible 4.  Ã‚  Ã‚  Ã‚  Ã‚  Weigh crucible and lid on a balance, and record the mass 5.  Ã‚  Ã‚  Ã‚  Ã‚  Place magnesium ribbon into crucible, replace the lid and weigh once more 6.  Ã‚  Ã‚  Ã‚  Ã‚  Heat the crucible and its content with the lid off until the magnesium begins to glow 7.  Ã‚  Ã‚  Ã‚  Ã‚  Replace the lid and heat the crucible strongly 8.  Ã‚  Ã‚  Ã‚  Ã‚  Continue to heat the crucible, occasionally lifting the lid with tongs to provide oxygen for the reaction 9.  Ã‚  Ã‚  Ã‚  Ã‚  When all magnesium has reacted, remove the lid and heat strongly for 5 minutes 10.  Ã‚  Ã‚  Ã‚  Ã‚  Replace crucible lid and allow to cool 11.  Ã‚  Ã‚  Ã‚  Ã‚  Reweigh the crucible with its contents and lid Observations: Once the magnesium was in the crucible and was being heated by the Bunsen burner, it glowed for a brief time. It then caught fire before the lid was placed on top. When it came into contact with the oxygen, the magnesium started glowing extremely bright, and intensely white. The glow became orange after some time. The magnesium ribbon then turned white. Results: Mass of crucible and lid  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  29.9 g Mass of crucible, lid and magnesium  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  30.1 g Mass of magnesium  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  0.2 g Mass of crucible, lid and magnesium oxide  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  30.3 g Mass of magnesium oxide  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  0.4 g Mass of oxygen combined with magnesium   Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  0.2 g Questions: 1. a) The mass of magnesium which reacted was 0.2 grams. b) The mass of oxygen that combined with the magnesium was 0.2 g. 2. What is the empirical formula of magnesium oxide? Mg0.2 g0.224.310.0080.0081=2  Ã‚  Ã‚  Ã‚  Ã‚  O0.2 g0.2160.01250.0081.56 =3 Thus the empirical formula of Magnesium Oxide is Mg O . 3. Why are the crucible and lid heated at the beginning of the experiment before being weighed? The crucible and lid are heated at the beginning of the experiment before being weighed so that any moisture in the crucible is burned away. Moisture is heavy, and thus it can change the results of the experiment, as we only want the weight of magnesium and the magnesium oxide. 4. What are the possible sources of error in this experiment? Possible sources of error in this experiment include the inaccuracy of measurements, as correct measurements are vital for the experiment. The loss of magnesium oxide smoke can also be counted as a possible source of error: if you should lose some of the smoke, there would be a less amount of magnesium oxide than expected at the end of the experiment.

Monday, November 11, 2019

The Video Game Industry

Abstract This research paper will cover the different aspects of project management in video game development. Focus will also be on discussing and overviewing the project lifecycles as it pertains to game development. There is also interest in seeing within the realm of video game development how the application of knowledge, various skills, tools, and the techniques are used. The will also be focus on examining pre-production, production and post production in the gaming industry. Topics will explore issues pertaining to, but not limited to, stakeholder expectations, timeliness of implementation, and optimization of resources. Additionally, information will be given covering the concepts of meeting the needs of business's vision and mission regarding development and exploring how the identification of and addressing any issues that may arise in game project development.? Introduction The video game industry has been steadily growing for over almost four decades. From Nintendo to Sony, there have been a myriad of games that have been made for the platform over the course of the video game industry. The initial commercial history of video games and the birth of this industry inevitably begins with the US military's computer hardware and networks. At the time, infrastructure was beginning to shift towards facilitating both game development and market consumption. Over the course of almost four decades, many games have been made, but the question is, exactly how are these spectacular pieces of art being made. When people buy video games, their focus is not on the people who actually make the product, or even on the process it takes to create the game that they own. Consumers only see the end product that is distributed and hit store shelves. For most, their energies and focus are on purchasing the product and investing in actual game play. However, the process and ma n power it takes to create a game is an intricate undertaking. It is stated that the intricacy of modern video games requires workers with varied skill sets such as computer engineers and programmers, visual artists, audio engineers, animators, game designers, writers, and quality assurance testers (Weststar, 2015). For starters the biggest component to game development are video game developers (VGDs) (Weststar, 2015). Additionally, these projects can consist of a producer and studios have a range of upper managers and administrative personnel. Weststar stated that with project-based model the outputs of each new game are unique. In turn the environment is complex and uncertain. Coordination among project members is rooted in diffuse and informal power relationships in relation to their roles as it pertains to those that direct the work and those who perform it (Weststar, 2015). Thusly, with the consumer, the process of making video games is a non-factor, largely an unknown, and rarely registers in the thoughts in most people's minds. Many again just see the end product, of which is what is their main motivating factor of going to a retail store and purchasing it. However, there is a select pocket of individuals who are more cognizant of the game development process and they are more greatly invested. For this segment, they faithfully follow their favorite game, or for some developer, and will be a ware the specifics from the announcement of the game and will stay engaged until the game goes gold. This is, going gold, that the game is finished and ready to be put on a disc and distributed. The creation of each video game is a project with a well-defined production cycle of pre-production, production, and post-production phases of which reach require different and various resources (Weststar, 2015). HistoryBefore one can actually delve it the game development process, it is important to have some background understanding on the development of the gaming industry. Nolan Bushnell is credited as the pioneer of the worldwide commercial video game industry. Bushnell was the founder of Atari and is responsible for generations of home and arcade gaming hardware and software including the truly influential game, Pong (Grantham ; Readman, 2006). Arcades games were very popular and peaked in the early 1980s. As time progressed and newer technologies burst onto the market most titles were converted to play on the evolving home technology – home computers and consoles (Grantham ; Readman, 2006). It was also during this time of change and development, many independent develop ers and publishers started to emerge. One of the most noted and widely known, Activision for example, was founded by former Atari developers seeking greater ownership and control over their developments (Grantham ; Readman, 2006). Over time people have come to recognize software games as new and very popular mode of entertainment and an important application of technology. This outlook has become increasingly accepted and by people of all ages. In today's culture, technology is easily accessible and has become more convenient. In turn more and more people like to play games and are also becoming motivated to design their own games. Also, software games are gaining importance because they are not only used for entertainment, but also for serious purposes that can be applicable to different domains such as education, business, and health care (Aleem, Fernando- Capretz, & Ahmed, 2016). Game Development ProcessPre-productionAs with any industry as it relates to project development, within the gaming industry, pre-production is the beginning phase of the life of a game, the project. It is during this phase that developers/project managers determine how long will it take to game to make, the personnel needed, and the budget needed to make the proposed project. During pre-production it is paramount that very specific goals are fleshed out of which will be essential to a successful project. Walfiz, Zackariasson and Wilson pointed out that certain elements are fundamental to projects: commitment to timing, staying within a budget, and producing an output (Zackariasson, Walfisz, & Wilson, 2006). Also, it is important to note that, these fundamentals are developed before the project starts, and thus commit both parties to specific activities/objectives. Drew Liming and Dennis Vilorio states that in the pre-production phase, the lead designers outline a game concept with the help of lead artists and programmers (Liming & Vilorio, 2011). Additionally, it is at this time that the lead designers might select special feature(s), such as an innovative gameplay element, or powerful graphics, that will make the game unique (Liming & Vilorio, 2011). It was also pointed out that when the game finally receives the funding needed, programmers begin building its technological framework (Liming & Vilorio, 2011). Pre-production considerations tends to produce a hierarchy of plans that guide the project and the pre-production phase is instrumental in producing the basis on which to build the game (Zackariasson, Walfisz, & Wilson, 2006). The over-ridding goal of pre-production is essentially to create a game plan that will be the road map in which the player(s) will finish the game. The game plan must include information of the game concept, the unique feature(s), the constraints that affect this concept, and analyzing risk assessment.Risk management is a necessary aspect of game project development. Alem, Carpatz and Ahmed states that the importance of risk management is essential for the efficiency of game development. Thusly this is often the focus for project management (Aleem, Fernando- Capretz, & Ahmed, 2016). Alem, Carpatz and Ahmed also state, that it is with the upmost importance to identify risk factors early in the game development process (Aleem, Fernando- Capretz, & Ahmed, 2016). During game development, the project manager is the game's producer and must bring together management, the technical components, and the appealing aspects to create a successful video game. They also identified two risk factors that must be addressed during this development process: failure of development strategy and absence of the fun factor (Aleem, Fernando- Capretz, ; Ahmed, 2016). Additionally, it is important to realize that in game development, other important risk factors can have an impact such as the development strategy, the fun factor or extent of originality, scheduling, and budgeting. With these, there will always be some level of â€Å"the unknown† when addressing risk factors. Taking time early on to identify risks is paramount as there will always be unforeseen issues in a project. Working to minimize as many issues initially will decrease unadvantageous developments later in the project development/production cycle. Thus, efficient work done during pre-production will work to minimize or even eliminate unforeseen issues. Production Now that the risks, personnel, and assets are identified, for the project, it can now to enter the production phase. Thusly, the completion of the prototype signals the start of the production phase of development (Liming ; Vilorio, 2011). During the production phase the project team can now move forth with focusing on the cusp of the project work. Energies can now finally be channeled towards actual development of the game. It is importance to note that certain aspects of the work can be initiated during pre-production. Thus, there can be at times, some objectives running concurrent and simultaneously with those that are just commencing. Even though the project team is in full stride during this phase, and most of the ideas are being carried out, some new plans can happen that may have an impact and thus alter work. For starters, assets can be added or even removed at this point. Accordingly, with these alterations, it is important that changes are accurately noted and are effectively communicated to the project team, the developer, studio upper management, and the publisher. Making such changes are crucial and essential and must be relayed in a timely manner. It is imperative that during development, the project document continues to remain as a point of reference for the entire project team. As pointed out by Liming and Vilorio, during the production phase, teams of designers, artists, and programmers use the project document as a guide to ensure efficient game creation (Liming ; Vilorio, 2011). When the plan is communicated to the project team, it is the role of the project manager to remain vigilant on keeping the plan up to date. Ensuring that there is sound communication and a streamlined vision/design, will allow the project teams to collaborate to make the most of each other's expertise (Liming & Vilorio, 2011). There is feedback during production that helps the project team revise the document as needed. For instance, feedback might encompass how to improve a game's mechanics, or more so, remove an unfeasible feature (Liming ; Vilorio, 2011). Throughout production, developers continually build improved versions of the game. This allows for the creation of more content that is better looking, more streamlined within a design, and thus is more refined (Liming ; Vilorio, 2011). Liming and Viliorio also went on further to state that the conclusion of the production phase is that the fully playable game includes art, music, and sound effects. This milestone is referred to as â€Å"content complete.† (Liming ; Vilorio, 2011).Post production Production ends when the developer and publisher agree that no more features are needed; thus, no features are added during post-production. Instead, the main goal of this phase is to finalize software quality. The post-production phase starts at least three months before the end-of-project deadline. During post-production the focus is on playing the game to test for errors, called bugs, and on tweaking it to eliminate unwanted elements (Liming ; Vilorio, 2011). Post-production is key for the game develop process as quality assurance and process validation are critical components. The quality assurance staff tests the game by playing it and attempting to do things the development staff never considered (Liming ; Vilorio, 2011). It is during this time that such things as bugs and compatibility issues are fixed. Additionally, work will be done to ensure that all coding is optimized. Process validation plays an important role in assessing game quality. Also, during this phase, the development process as a whole is analyzed. Collection and evaluation of process data from the pre-production phase through to the post-production phase can provide evidence that the overall development process produces a good-quality game. Congruously, analysis can depict either product errors, in-complement coding, or that the final product does not measure up to expectations. It is known, as the game testers find bugs, they document the errors and assign them to a programmer, designer, or artist to be addressed and fixed (Liming ; Vilorio, 2011). Efficiently identifying and correcting issues is essential for the game roll-out deadline. Additionally, the developer may sometime want the game put into consumer hands before official release. Such instances could be in the form of advance releases, or advance copies for select consumer testing and gameplay which is a marketing strategy in gaming. Developers also use beta testing. Beta testing in games is used to gage overall game functionality using external testers or a select segment of identified consumers (Aleem, Fernando- Capretz, ; Ahmed, 2016). Beta testing is a kind of first public release for testing purposes by users. Game publishers often find it effective because bugs are identified by users that were missed during the in-house testing process (Aleem, Fernando- Capretz, ; Ahmed, 2016). Dealing with bugs and tweaks can make postproduction time-consuming. Thus, the process may take as long as production, especially for more complex games that have bigger budgets (Liming ; Vilorio, 2011). Conclusion The video game industry has grown tremendously over the last four decades. From Nintendo to Sony, a plethora of games have been made over the course of the video game industry. Games, the end-products, are the results of the efforts of many. The process of video game development is an intricate undertaking. The production cycle encompasses a myriad of derivatives which adhere to pre-production, production, and post-prediction phases. During the entire production cycle of a game key players such as computer engineers and programmers, visual artists, audio engineers, animators, game designers, writers, and quality assurance testers are involved. The pre-production phase helps lay out the groundwork and plan that will be followed as the game develops. During pre-production specific goals are fleshed out and key fundamental elements to the project are identified. It also during this phase that focus is on working to minimize as many issues initially. This works to decrease unneeded or potentially negatively impacting developments later in the project development/production cycle. During the production phase the project team's main focus is on the actual creation of the game. It is during the production phase that new plans can happen which can have impact and alter work. A project document is used to ensure efficient game development and thus the project manager must ensure that the plan is up to date. Additionally, the project manager will work to ensure that there is sound communication for the entire team. When the game has entered post-production, the focus is on playing the game to test for errors and other unwanted elements. There is a lot of focus on quality assurance. Within the gaming industry, testing can be done both in-house and the use of a select segment of consumer beta testers. Though most consumers only see the end product that is distributed and hit store shelves, there is a lot that has happened to ensure that the they will have a quality game playing experiences. Additionally, there is a select pocket of consumers who are more engaged development process and have a greater apperception for the game development process. Overall there is a great deal that transpires in the development of a game. From stakeholder expectations to timeliness of implementation, a lot of resources have been invested to create that end-product game. Understanding the life of a game through the lens of game development production cycle helps to foster a heightened appreciation for the final pro duct.

Saturday, November 9, 2019

Marybeth Abraham †Biography Essay Womens Studies (300 Level Course)

Marybeth Abraham – Biography Essay Womens Studies (300 Level Course) Free Online Research Papers Marybeth Abraham – Biography Essay Women’s Studies (300 Level Course) Open any historical text and one will find in bold face and color photos, the men and women that have shaped a nation. Abraham Lincoln, Bill Clinton, Martin Luther King Jr., each of these names signals in the minds and hearts of the American people a recognition of time and space; a picture of the places where these people made history and the emotions that their actions incite. However, does not the Constitution sing praise to the importance of each and every individual? Has society as historian overlooked the lives of everyday heroes such as elders, parents, and the young? Every human is historically significant, and one in particular, Marybeth Abraham, exemplifies this belief. Marybeth’s conscientious acknowledgement of this nation’s economy, nationalistic ties, social and political advancements, and historical events throughout the decades, combined with her dedication toward civic leadership and contributions as a mother, qualify her not only as a proud citizen, but also as positive proof that it is often the unsung hero who shapes everyday events into American History. Marybeth Abraham, born Mary Elizabeth Hood, is the mother of six and wife of Don. Born July 5, 1921 in Mallard, Iowa, a mere 400 in population; Marybeth dreamed of life beyond her modest and struggling childhood. Her rich religious background and innate love for people helped her through what she calls the historical event that had the greatest impact on her life: WWII. It is then she learned the value of hard work and perseverance. Marybeth had several paying positions and one job which she humbly does not consider a career: motherhood. She worked early on as a teacher and at the post office, making money to support her family. Later, when she moved to Omaha, Nebraska, she took a job at Union Pacific Railroad, where she met Don who had just come back from fighting in the Pacific. After they married, they moved to Valentine, Nebraska where they presently live and own the Abraham Wholesale, where at the age of 79 Marybeth still works handling the company’s finances and a ccounting reports. Coming from little money to managing a company’s assets has sparked Marybeth’s attention to the national economy. In the mind of Mrs. Abraham, the economic world, though still wrought with prejudices, has become more global, accepting and protecting other cultures and traditions. Citing the US’s economic interest in the Third World as an example, Marybeth says the economy has facilitated the rapid expansion of these country’s economies as well as benefiting our own. As a result, many Americans are now slowly becoming aware of human rights violations in these countries and are seeking solutions. Her positive attitude toward the economy, however, does not extend to her attitude toward this nation’s patriotism. One can wonder how the once proud parents of the baby boomers reacted to the anger and retaliation of their children. According to Marybeth, the generations are becoming less and less patriotic. Even the pride that her generation felt has faded. She can only speculate that this loss of patriotism her generation feels is due to a realization of their disillusionment when they themselves were young and energetic children of the 40s. This loss of patriotism coincides with a loss of morality. Marybeth firmly and proudly answered â€Å"Yes, very definitely† to the following question: â€Å"How do you feel about the culture your generation created? / Did your generation provide a society with high morals, ethical policies, etc. f or future generations? She sees no problem mixing morals and government, either. In fact, she says, â€Å"We do it all the time. All laws are based on some moral issue.† The morals that her generation emphasized have created an America more conducive to diversity and peace. While their morals have shaped our laws, their pursuit of knowledge certainly reinvented society. Marybeth feels that the medical advancements in particular have been phenomenal. For her, as a repeated stroke sufferer, this is an exciting time. She is wary of the moral consequences this new technology might entail, and feels that for most people her age there is a fear of getting involved in the â€Å"high tech stuff.† She also feels that this face-paced era of development has resulted in a loss of education for many. As a former teacher, she can not understand how one can graduate without being able to read. In her day, most everyone knew the basics: reading and writing. With all of this knowledge and experience one may be curious what Mrs. Abraham feels is her greatest contribution to the history of this nation. One could assume it is her achievements as a woman. She is successful, career-oriented, and still manages to maintain the household. However, Marybeth says she never felt hindered as a woman. Sure other women were limited professionally, but she never was. She never felt men had the upper hand. â€Å"Men were very helpful to me as a woman,† They gave her respect. Marybeth feels, aside from having her children, her role as a pro-life activist is her contribution to the history of this nation. For years she campaigned through the state of Nebraska, exercising her first amendment rights. She even attended the 1980 Democratic Convention in NYC as a delegate from Nebraska. Oddly, she propositioned the pro-life platform to her fellow Democratic representatives. For Marybeth, morals equate into actions. This is what she believes, and this is what she continues to fight for. How does she differ from our founding fathers that fought for our nation’s independence because they believed so strongly in freedom? History is the study of events and personalities that have shaped our present and give us a foundation from which to make decisions concerning our future. Marybeth Abraham is one of these personalities. She has had a hand in the economy, has remained true to the flag, has tested the triumphs of technology, and has helped shape a society’s political views. She is a mother and a model citizen that proves to anyone in question that is the individual who creates the words that so eloquently fill the pages of historical texts. It is hard to see this view without being forced to as with this project. Though difficult to encourage the subject to speak in depth of her contributions, it is well worth the historian’s time. Marybeth Abraham is triumph of American Spirit, yet she is more, she is my grandma. Research Papers on Marybeth Abraham – Biography Essay Women’s Studies (300 Level Course)Assess the importance of Nationalism 1815-1850 EuropeThe Effects of Illegal Immigration19 Century Society: A Deeply Divided EraPersonal Experience with Teen PregnancyComparison: Letter from Birmingham and CritoNever Been Kicked Out of a Place This NicePETSTEL analysis of IndiaTwilight of the UAWInfluences of Socio-Economic Status of Married MalesEffects of Television Violence on Children

Wednesday, November 6, 2019

Words that carry weight - Emphasis

Words that carry weight Words that carry weight The words obese and obesity may soon be off-limits at Liverpool City Council. The idea is to avoid causing offence, but will they just end up diluting the message? The proposal, if it goes ahead, would see these words replaced by the term unhealthy weight in any literature aimed at children. The idea came from around 90 nine to eleven year-olds of the Liverpool Schools Parliament, who see using obese as too negative, and potentially disheartening for the young people it may describe. Its often a good move to swap more clinical or jargon-like words for everyday alternatives which are more accessible to your audience, but sometimes you risk losing the full meaning behind the original choice. Some see this as a worrying move: clinically, being obese is much more serious than merely being overweight. This substitution is just fudging the problem says Tam Fry, of the Child Growth Foundation. Unfortunately sometimes schoolchildren have to be taught the realities of life. Let us know what you think. Is this a sensible plan to protect children, or just too PC?

Monday, November 4, 2019

Describe your son room Essay Example | Topics and Well Written Essays - 250 words

Describe your son room - Essay Example The furniture rises out of this mess as varying levels of more of the same. The bed I gave him was a wooden framed futon with a full-sized black mattress but all one can see of this is one side of the wooden frame closest to the wall where an inexplicable and largely inaccessible hole exists in the mess reaching all the way to the floor – only a few wrappers here and a couple other pieces of trash. The rest of the bed is more of the same scattered blankets, clothing and pillows. The desk is recognizable thanks to the computer monitor and keyboard, but these are crowded as well by piles of papers and unopened mail. A standing lamp rises disdainfully out of the boxes and bundles piled up against one wall that haven’t moved since we moved here more than a year ago and a TV set peeks out from under yet more clothes slung over its top as if it were a waiting valet. I don’t dare peek in the closet for fear of what monsters might exist in there. At one point in time, I would have thrown a fit for him allowing his living space to become such a danger zone but over the years I have determined that I have other things to spend my energy on. He is uncomfortable in his room but I am allowing him to discover on his own the joy and the relaxation available when one can simply rest in their own quiet, private, clean space – something not at all possible in the room’s current state forcing him to frequently invade his cleaner sister’s room or vacate the house altogether in order to find a place to relax. As long as he keeps his door closed so none of his disaster spills into the rest of the house and he avoids destroying the rest of the house as he has his room, I try to stay out of his business. He had an entire childhood of having to keep his room clean; now that he’s a teenager, it’s time for him to choose when he wants to actually grow up and take care of his

Saturday, November 2, 2019

Competency Training (Fire Service) Essay Example | Topics and Well Written Essays - 1750 words

Competency Training (Fire Service) - Essay Example Fire fighters need up-to-date, comprehensive training materials to thoroughly prepare for any situation that may arise. The mission is to provide leadership to career and volunteer chiefs, chief fire officers, and managers of emergency service organizations through vision, information, education, services, and representation to enhance their professionalism and capabilities [2]. The main goal is that the firefighters in the operation department would execute their duties professionally, and with confidence, which would result in reduction of property loss and damage, subsequently re-instating stakeholder confidence in the Fire Department to carry out its mandate. One of the major challenges today to attain this goal is that a number of independent systems of training and education staggers fire service professionals. Besides, as the professional qualification series has grown, it is becoming increasingly difficult for firefighters or departments to find the necessary time to accomplish these levels of competency [3]. Efficient training systems are those that identify what they do well and take advantage of the strengths and opportunities provided by other systems to supplement their efforts. There should be a national system for fire service training and education because, as with other professions, a theoretical core of academic courses should be a prerequisite for entering these fields. The fire and emergency services should move towards becoming a full-fledged profession just like doctors, lawyers, nurses and other professions [4]. In theory providing emergency fire service is a ‘portable’ skill. Right now, there is no one un iversally recognized and reciprocal system to acquire the knowledge and skills required in the Fire and Emergency Services. The Fire Service training has important roles to play in the reform agenda. They should be re-modeled in order to be more effective. There is a need for